
The additional of the spell Hex puts Eldritch Blast further ahead of the bladelock, widening the gap for each additional ray that Eldritch Blast provides beyond the two attacks available to most bladelocks.įortunately, Hexblade fixes these issues. The math gets worse for the Bladelock when Eldritch Blast adds a 4th ray at 17th level, and that doesn’t include Improve Pact Weapon, which is yet another invocation tax on the bladelock. 31.5 compared to something like 2d8+20 avg. At this point the bladelock has spent an additional invocation slot for slightly less damage (3d10+15 avg. To elaborate on the math: You get two Eldritch Blast attacks at level 5, and can get a second attack with your pact weapon thanks to Thirsting Blade, so from levels 3 through 10 the options are roughly comparable in terms of damage output, especially if you’re putting Ability Score Increases into Dexterity instead of Charisma for some reason.Īt 11th level Eldritch Blast gets a third ray, adding another 1d10+5 damage at no cost, while the Blade Warlock must spend another Invocation on Lifedrinker, giving the bladelock a damage boost totalling up to +10 per attack, provided that you can get both Dexterity and Charisma to 20. Compared to the 2 to 3 invocations needed to keep Pact of the Blade relevant, Agonizing Blast looks very appealing. Agonizing Blast allows you to add Charisma to damage, at least matching a weapon’s damage bonus from Strength/Dexterity for the cost of one cantrip and one invocation. A Warlock with Eldritch Blast deals 1d10 damage, as much as many two-handed weapons. Since you’re stuck in light armor you almost certainly need to rely on a finesse weapon like a rapier or fight at range, and even then you’re adding a frustrating amount of MAD to a class which otherwise works just fine on one ability score.Ĭompared to a conventional Warlock who would depend on Eldritch Blast for damage, the Blade Warlock will typically deal less damage. It attempts to shoehorn weapon usage into a class with little business using weapons. The Blade Warlock faces several problems. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew. Blue: Fantastic options, often essential.

Red: Bad, useless options, or options whichĪre extremely situational.

RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Those invocations are referenced below, but I still recommend reading my Eldritch Invocations Breakdown for advice on selecting and using individual invocations. Several Eldritch Invocations are limited to warlocks who select a certain Pact Boon. Like your subclass, your choice of Pact Boon is hugely impactful for how you play your character, and choosing a pact which suits your play style can do a lot to determine how effective your character is. In addition to your Otherwordly Patron (the Warlock’s subclass), warlocks also select a Pact Boon at 3rd level, offering a second major decision point for the character.
